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- Full access for 30 days
- No automatic renewal
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RCS / NO RECOIL SCRIPT / RAINBOW SIX SIEGE
Two separate products. Choose the one that fits your playstyle.
Your next month, refined.
One payment. Lasting access.
Every capability in the package, grouped by system. 86 features.
Weapon and attachment compensation matched to your Siege settings.
Compensation 6
Apply recoil compensation to primary weapons.
Apply separate compensation to secondary weapons.
Account for sights, barrels and grips.
Keep recoil control active without aiming down sights.
Leave the first bullet out of the compensation pattern.
Leave the last bullet of a pattern unadjusted.
Game settings 7
Use settings from the detected Ubisoft Connect account.
Read the current in-game sensitivity.
Read aiming sensitivity separately from regular sensitivity.
Apply distinct values for the game's available magnifications.
Use either Siege sensitivity mode.
Account for custom sensitivity multiplier settings.
Adjust when game settings change without restarting.
Automatic recognition 8
Switch to the loadout of the operator in use.
Load the recoil profile for the equipped weapon.
Detect whether a primary or secondary weapon is equipped.
Pause compensation while using supported gadgets.
Restore attachment choices when changing operators.
Match recognition to the game's HUD display size.
Announce changes to recognized weapons or operators with adjustable volume.
Run recognition only while a chosen key is held.
Safeguards 2
Pause compensation on menus and loading screens.
Stop compensating when the magazine is empty.
Adjustments 4
Tune recoil control independently for each weapon.
Set separate control amounts for secondary weapons.
Introduce configurable variation between sprays.
Choose the direction and duration of an initial offset.
02 / ADVANCED RECOIL CONTROL
Our no-recoil script ensures pinpoint accuracy with recoil compensation for all primary and secondary weapons, regardless of attachments or sensitivity settings.
03 / AUTO DETECTION
Recognizes the selected operator and the weapon in your hands. Works across resolutions, screen shapes and HUD sizes.
04 / MEDIA
GAMEPLAY / SHOWCASE
05 / EXPLORE